
Chance Thomas
Composer and Author
COPYRIGHTS, CASH, and CREATIVITY
HUGESound Records
Chance Thomas is a retired composer, author, and entrepreneur. During his career, Chance composed original music for some of the world’s most legendary entertainment properties, including The Lord of the Rings, Dungeons and Dragons, Avatar, Warhammer, Marvel, and many more. His music has underscored both commercial success and artistic honors, including an Academy Award, an Emmy Award, Game Audio Network Guild Awards, and billions of dollars in film and game sales worldwide. Learn more at: www.HUGEsoundRecords.com.
Eduardo Vaisman
Audio Director
Building Functional Audio Teams
Ubisoft Toronto
Eduardo Vaisman is an Argentine-Canadian Audio Director with over 30 years of experience in sound for both interactive and linear media. For the past 15 years, he has worked in AAA video games, collaborating with talented teams at Ubisoft Toronto to ship five major titles: Splinter Cell Blacklist - (Senior Sound Designer) Far Cry 4 - (Team Lead Audio) Far Cry Primal - (Team Lead Audio) Far Cry 5 - (Team Lead Audio) Far Cry 6 - (Audio Director)
Currently he is working in its 6th title as Audio Director of Splinter Cell Remake.
Before fully transitioning to game development, Eduardo spent 20 years in film, television, and digital media, earning credits on over 55 feature films in roles such as Sound Designer, Sound Editor, Mix Engineer, Picture Editor, VFX Editor, and Post-Production Coordinator.
Eduardo is also passionate about sharing knowledge and has spoken at leading industry events such as GDC, GameSoundCon, Tencent GDC, EVA, AES, and more. He has served as a guest lecturer at colleges and universities in three different countries.
He is always open to connecting, mentoring, and supporting fellow professionals and artists. Feel free to reach out.
Alistair Hirst
Senior Developer Relations Manager
A Sound Approach to Audio Pre-production
Dolby Laboratories
Alistair Hirst has extensive experience in the gaming industry, having shipped over 44 games across 11 platforms, from the Sega Genesis to the Nintendo Wii, PC, mobile, PlayStation 4, and Xbox One. His expertise spans sound design, interactive music composition, audio integration and tools, and in-game audio system design.
As an Audio Director, he has built and managed many audio teams both in and out of house. He launched the Need for Speed franchise as Audio Director during his decade-long tenure at Electronic Arts, co-founded OMNI Audio, a game audio company that contributed to four campaigns of Guild Wars and Halo 2, among other projects. Before joining Dolby Laboratories, he served as Audio Director at Amazon Game Studios for six years.
Noknok Audio
Audio Outsourcing
The musical soundings of Tiny Glade
Team
A SUPERKUL duo of lil audio weirdos (Oda Tilset & Martin Kvale). We do all sorts of things in the game audio sphere, and focus on indie games with good vibes and cool stories we’re passionate about.
Composers' Panel
with Chance Thomas, Alyx Jones, Oda Tilset and Knut Avenstroup Haugen
The Various Composers' Journeys
Moderated by Theo Nogueira
Presented by NOPA
Alyx Jones
Co-Founder & CEO / Composer & Sound Designer
The Road Less Travelled – From Music Degree, to Studio Founder
Silver Script Games
The Game Awards Future Class, MCV 30 Under 30 and BAFTA Breakthrough Alyx Jones has worked in dialogue and audio across titles from Elden Ring and Arcane, to more recent releases of Still Wakes the Deep and Atomfall.
In 2022 Alyx founded indie studio Silver Script Games, currently working on their debut game "The Quiet Things”, an autobiographical narrative game, created with the goal of opening conversations around taboo aspects of mental health, and experiences of abuse.
Mathilde Hoffmann
Composer
ODDADA - (The challenges of) Crafting a musical playground
& Sound Designer
Mathilde is a composer and sound designer based in Hamburg, Germany. After working at Daedalic Entertainment on Ken Follett's: The Pillars of the Earth she chose ultimate flexibility ✨ by becoming a full time freelancer for indie games. You might know her work from Unrailed! 1 + 2, Closer the Distance and ODDADA.
Sara Secora
Voice Over
Remote Accessibility in VO
Actress
Sara Secora is an award-nominated voice actor based in Detroit, Michigan, best known for her work in video games, animated films and TV series, and commercials. Her notable credits include Genshin Impact, The Elder Scrolls Online, Final Fantasy VII: Rebirth, Fallout 76, Warframe, Cuphead: The Delicious Last Course, Dragon Ball: The Breakers, Wo Long: Fallen Dynasty, Smite, Once Human, Boonie Bears: Back to Earth, Rumble Garanndoll, Enchantimals: Royal Ocean Kingdom, and Bread Barbershop. More via her IMDB page.
Funcom
Audio
Dune: Awakening - An Audio Discussion
Team
Funcom was founded in 1993. We were there in the early nineties, guns for hire making games for the big studios to fund our own crazy ideas. We were there in the early days of massively multiplayer online games, breaking new ground and pioneering features and business models that are commonplace today. More at Funcom.com
Joonas Turner
Sound Designer & Audio Engineer
How I approach Sound ->Design<
E-Studio
Joonas Turner is a Sound Designer, Music Composer, Audio Engineer, Game Designer from Finland who has worked on a lot of games throughout his career such as: Nuclear Throne, Badland series, Downwell, Broforce, Bleak Sword, Noita, ScourgeBringer, Atomicrops, Tormentor X Punisher, Go Mecha Ball, Bleed 2, Environmental Station Alpha, Cult of the Lamb, PAPERHEAD and more.
Veterans' Roundtable
with Mathilde Hoffmann, Oliver Getz, Martin Kvale, Eduardo Vaisman and Joonas Turner
Game Audio in 2025 - What have we learned? Where are we going?
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Presented by GAiN