top of page

GACO 2023 - Program

 

Friday, September 22nd, 2023

 

TIME

09:45

10:00

10:15

11:00

11:15

12:00

13:15

14:00

14:15

 

15:00

15:15

16:00

16:15

17:00

Doors Open

Welcome Back Message

Em Halberstadt: The Sound of Feeling

Break

Tobi Pfeil & Claudia Cox: AFTERLIFE: Gamified audio production in game

engine-based artworks and installations

Lunch

Panel: The Sonic Architect: Crafting Audio Systems for Games - Richard Stevens, Jose Angulo, Fredrik Drønen (Moderator)

Break

Jose Angulo Torres: You don't need a VISA! - How to make career on Game Audio without leaving your country

Break

Berrak Nil Boya: Mapping Symbols: An Introduction to Designing Game Audio Systems

Break

Panel: Worldly Echoes: Transforming Inspiration into Game Sound - Berrak Nil Boya, Tobi Pfeil, Em Halberstadt and Oda Tilset (Moderator)

Mingling

Thursday, September 21st, 2022

 

TIME

09:45

10:00

10:15

 

11:00

11:15

 

12:00

13:15

 

14:00

14:15

 

15:00

15:15

 

 

16:00

16:15

 

 

17:00

Doors Open

Introduction

Daniel Martin Nielsen: Adapting to a new middleware

Break

D. Raybould & R. Stevens: Acoustic ecology revisited: Adapting to audio in Unreal Engine

Lunch

Hans Marius Graasvold: Creative Copyright // Game music dos and don´ts

Break

Panel: Adapting To Change: Sound Design in an Era of New Technologies - Dave Raybould, Daniel Nielsen & Theo Nogueira (Moderator)

Break

Lena Raine: Reverence in Game Music - Celebrating the history of the medium through composition

Break

Panel: Music Beyond Boundaries: A Conversation with Lena Raine and Peri Winkle - Alex Espeseth (Moderator)

Mingling

bottom of page