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2021 Edition

When:

December 2nd and 3rd, 2021 - From 13:00 to 18:30

 

presented by:

also with support from:

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Credit for the GACO graphics, which have been designed by Karla Hanon.

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GACO 2021 was a success.
We made a more detailed report of it and you can find it here.

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Zofia Domaradzka

"Enriching music with live recordings"

Game Music Composer

Atomic Wolf Studio

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Simon Poole

“Finding your own voice as a composer/sound designer in the games industry”

Composer / Sound Designer / Audio director
Red Thread Games / Funcom

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Sara Maria Skarpaas

Master of Ceremonies

Sync & Catalogue Manager at Sony Music

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Almut Schwacke

"The Wondrous World of Foley - manipulating objects and emotions"

Foley Artist, Sound Designer & Composer for Anno1800, Beyond Medusa‘s Gate

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Marie Havemann

"Making Yourself at Home in Middleware - A Holistic Approach to Music with FMOD and Wwise"

Audio Designer & Composer
Albion Online

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Theo Nogueira

“Working with Non-audio Teammates: Simplifying the Audio Lingo” panel mediator alongside Zofia and Malin

Audio Lead & Composer at Snowcastle Games

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Malin Arvidsson

"Audio for VR Games"

Senior Sound designer
Ubisoft, Massive entertainment
Audio Interactive, Elixir Studios

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Oda Tilset

"AI and Music - Will Deep Bach steal your Job?"

Sound and Music Designer for
Nok Nok Audio, Helheim Hassle, Tanknaro

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Martin Kvale

"Balancing the scale: from Freelancer, to Indie, to AAA." panel mediator alongisde Simon and Oda

Sound and Music Designer forNok Nok Audio, Sable, Bad North

Speakers

 

Gallery

 

Youngs Nede - Youngstorget 3, 0181 Oslo - Side Entrance

Where:

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Game Audio
Conference Oslo

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