2021 Edition
When:
December 2nd and 3rd, 2021 - From 13:00 to 18:30
presented by:
also with support from:
Credit for the GACO graphics, which have been designed by Karla Hanon.
GACO 2021 was a success.
We made a more detailed report of it and you can find it here.
Zofia Domaradzka
"Enriching music with live recordings"
​
Game Music Composer
Atomic Wolf Studio
​
Simon Poole
“Finding your own voice as a composer/sound designer in the games industry”
​
Composer / Sound Designer / Audio director
Red Thread Games / Funcom
Sara Maria Skarpaas
Master of Ceremonies
Sync & Catalogue Manager at Sony Music
​
Almut Schwacke
"The Wondrous World of Foley - manipulating objects and emotions"
Foley Artist, Sound Designer & Composer for Anno1800, Beyond Medusa‘s Gate
Marie Havemann
"Making Yourself at Home in Middleware - A Holistic Approach to Music with FMOD and Wwise"
Audio Designer & Composer
Albion Online
​
Theo Nogueira
“Working with Non-audio Teammates: Simplifying the Audio Lingo” panel mediator alongside Zofia and Malin
Audio Lead & Composer at Snowcastle Games
​
Malin Arvidsson
"Audio for VR Games"
​
​
Senior Sound designer
Ubisoft, Massive entertainment
Audio Interactive, Elixir Studios
Oda Tilset
"AI and Music - Will Deep Bach steal your Job?"
​
​
​
Sound and Music Designer for
Nok Nok Audio, Helheim Hassle, Tanknaro
Martin Kvale
"Balancing the scale: from Freelancer, to Indie, to AAA." panel mediator alongisde Simon and Oda
Sound and Music Designer forNok Nok Audio, Sable, Bad North
Speakers
Gallery
Youngs Nede - Youngstorget 3, 0181 Oslo - Side Entrance
Where:
Game Audio
Conference Oslo