
Lydia Andrew
Head of Studio Creative - Battlefield studios Europe
How working in Game Audio maximizes your Game Developer Experience, Expertise, and Network
Electronic Arts

Lydia is the Studio Head of Creative for DICE and Criterion, working closely with the senior leaders of Art, Animation, Audio, Game design, Level Design, UI and UX, Narrative, Technical Design and Technical Art.
She has previously worked in Game Audio for many years as a specialist in Audio Direction, music commissioning and music direction, casting and voice direction, script development & supervision, SFX direction and design, team management and hiring for results, creating and running budgets. She was also a SFX and VO designer and sound recordist in film and TV
Audio
Jeremy Vickery
CEO / Owner / Mentor
Visual Storytelling Workshop
Lighting Mentor

Jeremy has 3 decades of experience working on some of the biggest films, games and tv shows out there. He now runs his own studio helping train the next generation of visual storytellers.
Art
Rachel Brodie
3D Environment Artist
Texture Workshop
Snowcastle Games

I have worked as a 3D artist in games for 6 years, specialising in stylised props and environments. I currently work at Snowcastle Games on the desert survival game Lysward, and have previously worked at Coatsink on a range of stylised games including Astronimo, Jurassic World: Aftermath, and Men In Black: Most Wanted.
Art
Elizabeth Andrews
Creature & Monster Voice Actress / Vocal Stunt Performer
Becoming Monstress – Journey of a Creature & Monster Voice Actress
The Monster Factory

Elizabeth is a Creature & Monster Voice Actress & Vocal Stunt Performer at The Monster Factory,
lending her voice to titles such as Senua’s Saga: Hellblade II, Fortnite & CONTROL Resonant.
With 16+ years of experience as a death metal vocalist in extreme vocal techniques both on stage
and in the studio, she brings that same technical depth and creative curiosity to her VO work.
Shaped by years of training as a former professional ballerina, she approaches every role with the
same discipline and dedication—whether it be nightmarish monsters, cute creatures, animals,
aliens or humans.
Audio
Ricardo Caria
Concept Artist & Art Director
Creativity as a Skill
Freelancer

Ricardo is a concept artist based in Spain. With over 10 years of experience in game development and some art adventures in animation, Ricardo specializes in stylized visual development. Ricardo's work focuses on pushed shapes and light treatment that augment storytelling and idea clarity for mobile and indie titles.
Art
Una Isailovic
Creatures Concept Artist
WIP - How to Sketch Your Dragon
Freelancer

Una is a 2D artist, concept artist and digital illustrator specializing in character and creature design. She has spent most of her creative journey in the video games industry, while also exploring publishing, illustrating several children's books. One of the first stories read to her was Lord of the Rings, and alongside the early encounter with the animated features such as The Flight of Dragons and Princess Mononoke, her obsession with the fantasy worlds, fantastic creatures and visual storytelling was set for life. Originally from the Balkans, she is a notorious lover of sunlight and warmth, which led her to the sauna world as well, diving into the art of guided sauna sessions in the Nordics.
Art
Vojta Nedved
Audio Director
Kingdom Come Deliverance 2 - An Audio Overview
Warhorse Studios

Vojta Nedvěd has worked at Warhorse Studios for over 10 years. He contributed to the audio of Kingdom Come: Deliverance series, with a particular focus on environmental sound design. His work combines field recording, sound design, post-production, and implementation in FMOD Studio, with an emphasis on creating authentic and immersive game worlds.
Audio
Gina Loughlin
Composer
Get out of your Mind
Lock In Audio

Gina Loughlin (she/her) is a Composer & Music Designer based in the UK who works primarily in the indie space on games that are full of heart. She loves writing vibrant, memorable melodies, exploring unique textures and experimenting with genres. Her most recent releases are Wax Heads and Mythmatch, and upcoming releases include Barbie Rewind, Building Relationships, Fool King and Planted!.
Audio
Michael Brinkman
Senior Sound Designer
From the Big Screen to VR/AR and Beyond
Skywalker Sound

Michael Brinkman is a Sound Designer, Sound Editor, and Interactive Audio Lead at Skywalker Sound, where he has spent the past 8 years working in games, TV, location based experiences, theme park rides, VR, AR, and MR. He has had well over a decade of experience, and over 100 credits to his name.
Michael earned a degree in Music Composition and Sound Design for Visual Media, at the Academy of Art University, before returning years later as an instructor in the same program.
He has been nominated for the MPSE Golden Reel award 5 times for VR, location based experiences, and Disney+ shows.
In 2026, Michael was nominated for an Emmy for his work on the Disney+ series, Maul: Shadow Lord.
Currently, he and the Skywalker Sound Interactive Team are working on, Marvel 1943, The Rise of Hydra, as well as several other unannounced titles still in development.
Michael can be found on most social media platforms as OntheBrinkAudio.
Audio
Kevin-Mark Bonein
Concept Artist
Brick by Brick
Freelancer

Rich of more than 10 years of experience, both in house and as a freelancer.
Used to the very early stages of visual development for animation all the way to final visuals production for video games.
I resonate with colorful and quirky art styles with a hint of halloween spookiness and some robots added in the mix.
Art
Simon Poole
Audio Director
Enginefall - Soundscapes of a Post-Apocalyptic Titan Train
Red Rover

Simon Poole is a multi award winning composer, sound designer, producer, and audio director specializing in interactive audio.
Originally from London, he is now settled in a cosy village on the outskirts of Oslo.
A graduate of The Liverpool Institute of Performing Arts, Simon began his journey in game audio at Funcom back in the early 2000s, working on titles such as Dreamfall - The Longest Journey, Age of Conan and The Secret World. After more than a decade at Funcom, he moved into the audio director role at Red Thread Games, where he worked on titles such as Dreamfall Chapters, Dustborn, and Draugen, for which he was awarded the Ivor Novello Award for Best Original Composition in a Video Game.
Simon is currently audio director at Red Rover Interactive, where he is responsible for all aspects of the audio pipeline on their currently in development multiplayer action/survival game - Enginefall.
Audio
Millie Wissar
Audio Director and Sound Designer
The Ripple Effect - How Joy Sustains my Creativity as a Sound Designer
A Shell in the Pit

Millie Wissar is an audio director and sound designer at A Shell in the Pit. She co-directed audio for the BAFTA-winning Thank Goodness You’re Here and won a Game Audio Guild Award for Tchia. Beyond games, she’s an electronic music DJ, a sound artist, and a certified forest therapy guide, and she created The Happy Listening Project, a nature field recording podcast.